Thursday, December 30, 2010

Magic: The Gathering Turn 0 Win Combo

As we know, Magic: The Gathering is not a perfect game. After almost 18000 cards, some of them are bound to interact in unfair ways. There is a turn 0 instant win combo in mtg but it requires a near perfect hand and going second. I will discuss the cards themselves, then discuss the combo.

Gemstone Cavern: If you are going second and Gemstone Cavern is in your hand, you can exile another card in your hand and start with it in play giving you any color of mana. This is a nifty card to give enough mana to execute the instant win.

Simian Spirit Guide & Elvish Spirit Guide: You may exile these cards from your hand and add either red or green mana to your mana pool. Any one of these cards is the other mana source you will need.

Flash: This is a restricted (and rightfully so) card. Being able to cheat out a creature for two and have it die instantly is an insane power to have. With all the cards that have amazing effects upon death, this card could no longer be used in legacy.

Protean Hulk: This card is pretty fair, a 6/6 for 7 mana that lets you search your library for any number of creatures whose converted mana costs add up to 6 upon its death.

Disciple of the Vault: This is a nice card to have in an artifact deck, especially one that uses Salvaging Station to bring back spellbombs you sacrifice every turn. Before they know it, you may have racked up a lot of damage on your opponent.

Shifting Wall & Phyrexian Marauder: These two cards aren't spectacular, being able to come into play as X/X , but the wall is pretty nice to have as a defender. It is also worth it to point out that an X cost equals 0.

The Combo: If you have not already guessed, here is how the game should go for you. Let your opponent go first and exile a card to instantly play gemstone caverns. Then while still in his first upkeep, exile a spirit guide from your hand and add mana to your mana pool. Then tap your caverns and use that mana to play Flash. Put your Protean Hulk from your hand into play, and have it die instantly. Then search your library for 4 Disciple of the Vaults, 4 Shifting Walls and 4 Phyrexian Marauders. The Walls and the Marauders will die instantly upon coming into play because they are 0/0, thus activating the abilities of the Disciples, making your opponent lose 32 life, all during the first upkeep of his first turn.

You can go get these card and more on http://www.mtgfanatic.com for very low prices and amazing rewards programs. Go out there and search for your own combos! Have fun!

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